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== Mines Immortality bug == Perhaps this entry should go in a different place, but it's a bug so it's going here. (I also have NO idea if this glitch was present back a few months ago before the maps were taken down to be revamped.) [[File:Worst one by far.png|thumb|303x303px|Caught By: @JaceDX. (No comment for this one.)]] As of recently, the Mines map has been re-added into the game. When a player is jumpscared by either of the two monsters in the Mines, they will not die and will not respawn. No matter who the player gets jumpscared by, the gif played will always be of the Mines Entity (from my experience). The gif will forever be stuck on your screen and the jumpscare sound will loop until you either go back to the Lab or restart the game. The player is basically rendered deaf, blind, and immortal after being jumpscared. The player can still move, however, and partially see where they are going at the corners of the screen. Truly strange… [[File:Bug- Mines Immortality .jpg|none|thumb|Example of this bug. Its absolutely chaotic when anyone gets Jumpscared.]] Since the player does not die, if they were to continue to be in contact with a monster, they become an infinite(?) corpse generator, or if you prefer, a lag machine! (I have no idea why this happens, I can only guess that the monsters in this map are programmed to spawn a corpse when in contact with a player, but since the player doesn't get teleported away, that happens.)
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